<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Beginner on My C++ Technical Blog</title><link>https://konstantd.github.io/tags/beginner/</link><description>Recent content in Beginner on My C++ Technical Blog</description><generator>Hugo -- 0.155.3</generator><language>en-us</language><lastBuildDate>Mon, 04 May 2026 17:07:03 +0200</lastBuildDate><atom:link href="https://konstantd.github.io/tags/beginner/index.xml" rel="self" type="application/rss+xml"/><item><title>An Intro to Pooling &amp; Custom Allocators: `operator new`</title><link>https://konstantd.github.io/posts/operator-new/</link><pubDate>Mon, 04 May 2026 17:07:03 +0200</pubDate><guid>https://konstantd.github.io/posts/operator-new/</guid><description>&lt;p&gt;In this beginner friendly article we dive into the memory internals. For the matter of this blog I will use the &lt;code&gt;new&lt;/code&gt; and &lt;code&gt;delete&lt;/code&gt; keywords below to showcase what is going on under the hood. Though, always rememeber to use &lt;code&gt;RAII&lt;/code&gt; principles (unique ptr in that case). The manual management of the underlying memory is not the safe way to do it but could be used in more advanced topics.&lt;/p&gt;</description></item></channel></rss>